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Since this is probably the closest this mode will ever get to a page...

These characters make some sort of appearance in Smash Tour!

What's Smash Tour?

Well, let's ask ViewtifulGene.

It's an excruciating cluster**** of bull**** sodomy from the RNG. And all the downtime between battles is atrocious, especially when you have to sit through animations for items being distributed, selected, and used EVERY SINGLE ****ING TURN.

I guess it's fun if you don't mind doing nothing and having minimal agency.

—ViewtifulGene

Smash Tour is excruciating. That's the only way I can describe it. All the random bull**** is ****ing annoying, and the downtime in between combat is atrocious.

—ViewtifulGene

I understand the rules. I just don't see how it can be even remotely enjoyable. It's an excruciating cluster**** of RNG sodomy.

—ViewtifulGene

Sakurai, on the other hand, is proud of it.

The more deeply people play Smash Bros., the more they start seeking higher levels of precision in the gameplay. At the end, this leads them to prefer the Final Destination stage with no obstacles, no items, certain stock settings, etc. We did try to make this game so you can play it any way you like along these lines, but that approach does veer a little from the original intention of the design.

Smash Tour is the result of us pressing forward in our original direction – having a lot of changing elements in the field, leading to totally unpredictable situations. Our inspiration here wasn’t to copy the board game format, and the rules don’t follow those lines; the gameplay is designed with Smash Bros. in mind.

It’s set up so all sorts of things can happen in a short time, making it impossible to guess who will win. It’s a very Smash Bros.-like approach, and while it can be unfair at times (like any board game), it’s built for people who can laugh all of that off as they enjoy the experience. I’d like you to gather your Smash Bros. pals together and try the mode out, maybe playing three games to start. We engage in multiplayer during our lunch breaks, and these days we play Smash Tour mode every time. It’s fun, in part because it’s okay to an extent if the players involved vary widely in skill.

—Masahiro Sakurai

But we'll leave that to you.

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